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Software Architect

One line of working code is worth 500 of specification

97 Things Every Software Architect Should Know – 11/97

Design is a beautiful thing. A systematic, detailed presentation and review of a problem space and solution reveals errors and opportunities for improvement, sometimes in a startlingly dramatic way. The specifications are important because they provide the pattern for building. Taking the time to think through the architecture is important, both on a macro level with an eye for interactions between components and on a micro level with an eye for behavior within a component.

Unfortunately it’s far too easy to get wrapped up in the process of design, enthralled by architecture in abstract. The fact is that specifications alone have no value. The ultimate goal of a software project is a production system. A software architect must always keep an eye on this goal, and remember that design is merely a means to an end, not an end in itself. An architect for a skyscraper who ignored the laws of physics to make the building more beautiful would soon regret it. Losing sight of the goal of working code spells serious trouble for any project.

Value the team members who work on implementing your vision. Listen to them. When they have problems with the design, there’s a good chance they’re right and the design is wrong, or at least unclear. It’s your job, in these cases, to modify the design to meet real-world constraints by working with your team members to determine what works and what does not. No design is perfect from the start; all designs need to be modified as they are implemented.

If you’re also a developer on the project, value the time you spend writing code, and don’t believe anyone who tells you it’s a distraction from your work as architect. Your vision of both macro and micro levels will be greatly enhanced by the time you spend in the belly of the beast bringing it to life.

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Software Architect

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97 Things Every Software Architect Should Know – 10/97

“Fast” is not a requirement. Neither is “responsive”. Nor “extensible”. The worst reason why not is that you have no objective way to tell if they’re met. But still users want them. The architect’s role is largely to help the system have these qualities. And to balance the inevitable conflicts and inconsistencies between them. Without objective criteria architects are at the mercy of capricious users (“no, I won’t accept it, still not fast enough”) and of obsessive programmers (“no, I won’t release it, still not fast enough”).

As with all requirements we seek to write down these desires. Too often then the vague adjectives come out: “flexible”, “maintainable” and the rest. It turns out that in every case (yes even “usable”, with effort) these phenomena can be quantified and thresholds set. If this is not done then there is no basis for acceptance of the system by its users, valuable guidance is stolen from its builders as they work, and the vision is blurred for those architecting it.

Some simple questions to ask: How many? In what period? How often? How soon? Increasing or decreasing? At what rate? If these questions cannot be answered then the need is not understood. The answers should be in the business case for the system and if they are not, then some hard thinking needs to be done. If you work as an architect and the business hasn’t (or won’t) tell you these numbers ask yourself why not. Then go get them. The next time someone tells you that a system needs to be “scalable” ask them where new users are going to come from and why. Ask how many and by when? Reject “Lots” and “soon” as answers.

Uncertain quantitative criteria must be given as a range: the least , the nominal, and the most. If this range cannot be given, then the required behavior is not understood. As an architecture unfolds it can be checked against these criteria to see if it is (still) in tolerance. As the performance against some criteria drifts over time, valuable feedback is obtained. Finding these ranges and checking against them is a time-consuming and expensive business. If no one cares enough about the system being “performant” (neither a requirement nor a word) to pay for performance trials, then more than likely performance doesn’t matter. You are then free to focus your architectural efforts on aspects of the system that are worth paying for.

“Must respond to user input in no more than 1500 milliseconds. Under normal load (defined as…) the average response time must be between 750 and 1250 milliseconds. Response times less than 500 milliseconds can’t be distinguished by the user, so we won’t pay to go below that.” Now that’s a requirement.

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